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SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport. Construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure — baggage conveyer systems & luggage services, public access roads, fuel pipelines, runway upgrades and maintenance, aircraft. Oct 02, 2017 Preparing Fuel Infrastructure: Create a Fuel Depot that will be used for accepting deliveries. This must be placed next to a road or taxiway that connects through to the main road on the left side of the map so the delivery truck can reach it. Add one or more Fuel Tanks and connect them to the depot using underground fuel pipes. The research menu contains an option for unlocking Fuel.
Through trial and error, I figured out how to make an entertainingly profitable airport in a couple of days, with no cheats or modifications. If you're new to this game, I want to share with you how! This game changes frequently, so this guide may not always be accurate, but the same principles may hold true.Starting from ScratchThis is intended to be a general guide and not a specific set of steps you must follow. Like Bob Ross, I encourage you to bring your own sense of creativity and do your own thing in your own airport, and any mistakes we make will be happy little accidents.We'll start our game on an extra large map from scratch in career mode. Now we have a huge plot of land and a clean slate.Before we do anything, let's open Research and click up on Finance. We'll thank ourselves later.We'll need to hire some workers as well. I hire anywhere from 4 to 10 depending on how impatient I feel.Flight OpsThe first thing we'll need is a runway, connected by taxiway.
A small one is fine, but you have enough money to succeed starting from medium as well.To cut costs, we'll put the gate directly across from the runway.TerminalNow we have the gate built, let's build the terminal backwards from it.Notice we can still put in some comforts for passengers. These aren't just cosmetic, they all have a purpose. Happier passengers will allow us to charge more money to use the airport.Let's expand left, towards the road.In this one, I expanded the seating area a little farther back. Use your own style and judgement here.We'll need a security area as well.Now we've run out of room so let's expand a little further towards the road.This is a good place to put our ticketing area and baggage claim.
Wherever on the map this part ends up, let's relocate our Pickup and Dropoff zones near it as well.But wait! The airport isn't usable yet.
We need to remember to fence off the secure area and hire all the relevant staff.We don't actually need to build any baggage infrastructure just yet. Our workers will carry the baggage around without it. Later, when the airport gets much busier, it will become necessary.We're about to schedule some flights, but first let's add some lights to that runway, so we can schedule night flights.SchedulingNow remember that for every hour a plane doesn't use our airport we're losing money. So we want to keep the schedule completely full.We also make more money when bigger planes with more passengers land. Even with the minimum airport, we can land the Boeing 737, which carries 140 passengers. This plane will make us a lot of money.We should have a fully functional and profitable airport at this point with about $500,000 left in the bank.Gettin' MoneyRemember that we researched Finance earlier? Now we'll hire a CFO and build her an office.
It doesn't have to be big.Set her to work researching 'Pricing.' We'll just let the game run on 10x speed. Monitor the planes coming in and out, and observe the flow of passengers. Are they making it to the flights on time? Is there a security bottleneck? Let's just add more security, to be safe.While we're waiting, let's take some of our money and make the airport a little more attractive to airlines.
Start with a PAPI, which is a runway upgrade that is only $7,000.When Pricing is complete, we can open the pricing menu:Let's bump up the runway prices and double the passenger price. We can easily start pulling in a lot more money than the default with even the most basic of airport facilities. It will impact the airline satisfaction; experiment on your own to figure out what works. I've doubled or tripled it successfully. I think others have gone even farther.What the heck. Let's get crazy.With two gates, we can serve twice as many flights.
We'll have to upgrade ticketing and security to match, and maybe build a control tower now, as well.Having bumped up our prices, we should now be well on our way to making $50,000+ per day. This is a great time to leave the game on 10x speed and go get a coffee or make some food. On one of my maps, I left it on overnight and woke up to six million dollars. However, I imagine the dev may introduce some random events or something that can mess me up:).
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What is SimAirport all about?[edit | edit source]
SimAirport is a tycoon‐style simulation game that challenges you to design, build, and manage the operations of your very own airport. Airports have many moving parts, and each system is constantly interacting with others ‐ it takes more than you may imagine to get passengers from Point A to Point B.
How does the game work?[edit | edit source]
- Unlimited Possibilities: You have 100%, full & complete control
- Deep Simulation: Everything is individually simulated, from check-in to departure
- Realistic Fun: As realistic as possible ‐ yet addictively fun
- Terminal to Tarmac ‐ YOU ARE THE BOSS!
But Wait! There's more![edit | edit source]
- Systems Based Gameplay: Everything has a purpose in SimAirport; nothing is purely aesthetic. Increase passenger happiness, add queues to speed up security, and assign extra desks to board the big jets! Everything you do counts in the challenging gameplay that is SimAirport.
- Top Notch Simulation: Our team has knocked it out of the park. Each and every detail; individualized passenger desires, underground baggage systems, customizeable schedules, and even the contents of the dumpsters! Nothing has been overlooked.
- Beautiful Graphics ‐ by Alice Bessoni: Sporting a top‐down, 2D‐perspective, you are able to appreciate every little detail ‐ whether you play from a bird's eye view, or zoomed in to the max.
- Steam Early Access ‐ You Can Play Today! You can pick up SimAirport and start build your airport right now! By joining early, you will be able to engage directly with the developers who are actively participate daily in the discussion and who listen and act on your feedback. Check out SimAirport on Steam!
External links[edit | edit source]
Retrieved from 'https://simairport.gamepedia.com/index.php?title=SimAirport&oldid=1026'
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